Imagination and Idea Generation

Great stories start with curious questions, vivid pictures, and tiny sparks of ideas.

Where Do Ideas Come From?

  • What if… animals could talk? The school disappeared? You shrank to ant-size?
  • Picture prompts: choose a setting and ask who, what, when, where, why.
  • Memory moments: a time you felt proud, worried, or surprised.

Quick Planning

B-M-E

Beginning – meet the character and place; Middle – a problem; End – a solution or change.

Story Mountain

Opening → Build-up → Problem → Resolution → Ending

Try It

  1. Write five what if questions. Pick one and sketch a story plan.
  2. Choose a picture. List character, setting, problem, ending.
  3. Write a 6-sentence story (2/2/2 for B/M/E).

Examples & Starter Prompts

What-if prompts

  • What if your pet could talk for one day?
  • What if your school bus turned into a rocket?
  • What if you woke up on the moon?

Six-sentence example (B/M/E)

Beginning: Tom found a shiny key in the garden. He wondered what it opened.

Middle: Tom tried the key on every door in the house but none worked. That night, the key glowed and led him to a tiny door behind the bookshelf.

End: Tom turned the key and opened the door to a small room full of friendly toy animals who thanked him for returning their lost key.

Scaffolded Practice Tasks

  1. Beginner: Pick a picture and write three sentences describing who is there, where they are, and one thing happening.
  2. Intermediate: Use a 'what if' prompt and write a 6-sentence B/M/E story. Underline the problem sentence.
  3. Challenge: Add one sentence of dialogue and show how the character feels using a feeling word.

Tips for parents/teachers

  • Ask open questions: "What might happen next?" not "Did you like it?"
  • Encourage drawing a quick picture first if children find starting hard.
  • Celebrate small wins — one good sentence is progress.

Quick Checks

  • Does my idea include a character, a place, and a problem?
  • Can I explain the beginning, middle, and end?

Learning steps (how to grow an idea)

  1. Ask a 'what if' question and write three possible answers.
  2. Pick the most interesting answer and add a character who cares about the answer.
  3. Decide a small problem that makes the story move — one clear problem is better than many.
  4. Plan a beginning, middle and end in a single line each.

Starter set of prompts

  • What if your shadow could talk and had a different name?
  • What if the school clock stopped at 3pm every day?
  • What if a tiny door appeared at the foot of your bed?

Example quick plan (B/M/E)

B: Lily finds a tiny door under her bed. M: She opens it and meets a village of tiny librarians who have lost their books. E: Lily helps return the books and keeps the tiny door safe.

Guided practice

  1. Turn one prompt into a six-sentence story (2/2/2 B/M/E).
  2. Underline one sentence that shows the problem clearly.
  3. Swap plans with a partner and give one thing they could add to make the idea more exciting.

Vocabulary bank (ideas & story words)

Use these words to add colour to your plans and sentences.

Character words

  • brave
  • curious
  • mischievous
  • shy

Problem & action words

  • lost, found, chased, discovered
  • vanished, stumbled, unlocked, rescued

Setting hints

  • dusty attic, crowded market, moonlit garden
  • stormy beach, quiet library, magical classroom

Before & after: improving an idea

Before (simple):

A boy finds a strange box. He opens it. Something happens.

After (improved):

Liam trips over a tin box under the school bench. He opens it and a tiny paper dragon peers out, blinking in the sunlight.

See how the improved idea adds a small, clear detail, a character feeling and a surprising image.

Model answers — six-sentence story

Prompt: What if your pet could talk for one day?

Beginning: Rosie woke to find her hamster tapping the glass and saying, "Good morning, Rosie!"

Middle: He told her about a tiny hole in the fence where the park fairies keep seeds. Rosie tried to show Mum, but the hole was too small for grown-up eyes. That night, the hamster squeezed out and returned with a shiny coin.

End: Rosie hid the coin in a special place and promised the hamster she'd visit the fairies. She kept the secret and smiled at the memory every time she fed him.